Manage the transition between levels
- License
- GPL-3.0-only
- Source
Methods
(static) getColorBlendDetails(_propertyInfo) → {object}
- Source
Get info about how to transition a colour
- Most colour data in the game is stored as hex values
- Convert those to RGB(/A) values, so that each channel can have its transition steps calculated
Parameters
Name | Type | Description |
---|---|---|
_propertyInfo |
object | Info about this property from |
Returns
object |
Describing the current value, the aim, and steps to get there |
(static) getNestedPropertyValue(_object, _nestedProperty) → {object}
- Source
Dynamically retrieve a nested property from an object
Given an object, convert string-based dot notation into square bracket notation to access the property, so eg if the object is:
object1 = {
child: {
grandchild: {
type: "flower"
}
}
}
getNestedPropertyValue(object1, "child.grandchild.type")
// output: "flower"
Parameters
Name | Type | Description |
---|---|---|
_object |
object | The parent object which is to be searched |
_nestedProperty |
string | The (potentially) nested property as a dot-separated string |
Returns
object |
The discovered value |
(static) getNumberBlendDetails(_propertyInfo) → {object}
- Source
Get info about how to transition a number
Parameters
Name | Type | Description |
---|---|---|
_propertyInfo |
object | Info about this property from |
Returns
object |
Describing the current value, the aim, and steps to get there |
(static) nextFrame()
- Source
Perform the next step of the level outro sequence
- Move from old level colours to the next level colours
- Move from old level numeric values to the next level numeric values
(static) setupFades()
- Source
Loop through each of the properties we want to transition and work out how to achieve the change over LevelTransition.totalFrames
number of frames
(static) startLevelOutro()
- Source